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Qoupa

9
Posts
A member registered Oct 21, 2018

Recent community posts

(4 edits)

First of all if you are seeing this i highly suggest you play this game because its something unique that i havent seen much if any of the same.

This game is in my opinion really unique overall but first ill start with the graphics, they are for me very very good since i am not into realistic graphics and i really like pixel art this game just clicks to me when it comes to graphics animations are just enough not too much but not too little.

I played this and an hour just went by in a flash i think this just says that the game is good.

How the game controls? Well, its actualy pretty smooth it doesnt feel like there is a delay in the inputs and the controls are really good in my opinion and if someone doesnt like them well they can even change them.

Music was awesome in my opinion i really liked it and it fit the game well.

I love a lot of the mechanics of the game, how when you lose health even at the first enemy you encounter you feel like, that little 30hp you lost will doom you for the rest of your run because you do not heal between fights and i love that feeling. Gameplay is intense and i get so into it that i start to think that pressing my keyboard keys harder make my attacks stronger not every game manages to do that for me so this is a big plus. This game also takes a lot of focus and its really challenging making its completion a hard but really rewarding task as you feel the ultimate satisfaction upon completing it.

From a year ago that i played to be honest i expected more stuff to have changed but even though there wasnt as much as i hoped for it still was a better experience with new spells and some new mechanics some of my favourite being the nurses that you have to save and not totally accidentally kill like i sometimes did (nurses i think should heal 100 health instead of 50 just to make it a bit more rewarding but thats just me)and the campfires since they feel like a nice pause for the player (i would like to see more in the camping spot). Upgrades feel essential getting that good upgrade that you wanted feels awesome and they really enhance the gameplay. All the spells feel like they have a reason to exist and i dont think a single one should get buffed or nerfed my favourite spells were definetly the turret because its a really good in my opinion attack that gives u a disadvantage too making it pretty balanced in a nice way, i really also like the minefield attack because it pretty much guarantees damage if your oponents are moving and it is really helpful.

A year ago i said the paths in this game were pretty much the same and now i think that the same problem exists just in a bit of a smaller scale paths definetly need a change and my suggestion would be to make the top path an easy path the middle path a medium difficulty path and the bottom path a hard path. How would that affect gameplay? Well the idea behind that thought is that the harder the path is the more rewards you get so players can choose to start with the hard path to get good spells and upgrades early on the run and then switch to an easier path to not lose that much health or they can choose to just take the medium path for decent rewards and a decent challenge throughout the run. The flexibility of being able to change paths mid run is why i think this idea would work.

Last time i played this i also thought that the main attack needed a buff but now i dont think it does need a buff because i realised that its purpose wasnt to be a main damage output move so i would have it stay as it is.

The boss fights are challenging but after a few tries you can get their attack patterns in your memory and then its an easy fight. I think the boss fights are definetly good.

What i would want to see in the game also is maybe a coop and a training area where you have access to all the upgrades and all the spells to learn how they work / how to use them.

I really also liked that i did die a lot in this game but i never felt rage probably because it is so easy to just retry sinceu dont have to watch any 10 minute cutscenes or anything everytime you rejoin and the game is pretty fast paced.

I love the enemy / character designs.

Great game and i would love to see the full release :D

I played the game for an hour or so so i might have not gotten the full experience but i think i played enough to at least get some points about the game.

Hope you enjoyed my huge list of things that i liked/disliked about the game.

i am on windows 32 too and works perfectly fine for me so its prob something you are doing wrong

I read your reply and thank you  i appreciate your effort into reading comments to make the game better merry christmas to you too

(1 edit)

now that i read my 2nd post again damn i write a lol i hope ur not bored to read lol

(2 edits)

1.Idk if u have thought of this but maybe a pvp? where the arena will be bigger than the sandard arena and the players can just use whatever skills they want?

2. maybe a creative mode? where u can draw ur own monsters and animations with an editor and maybe give them abilities from the player's arsenal.

3.Like have different ability types? Some Support some Defensive some Aggresive (this could work with lets say W being ur attack spells and Q being ur support/defensive spells.

4.Leveling up spells. I would either see this being like u find an area with a chest and if u keep that chest "Alive" until the end and then u get some sort of token to level up ur spell or when u kill enemies u get coins to upgrade ur spells

5.Add companions that would act either with them being at the side giving u buffs or being in the arena fighting with you.

6.Maybe instead of buffing basic attack u make the player able to unlock new basic attacks kind of how u unlock new spells

7.In some levels u can save a "shopkeeper" from some enemies and if u succeed u will be able to buy spells that u want from him

8.Maybe arnor? armor that you would apply on your character to give him/her buffs like regen 10 health on hit or take less damage


Thats all my ideas for the game that i feel like arent too op or too dumb to be added

Oh yea also the enemy's hits feel balanced none are too fast or too slow or do too much damage or too low damage.

great game i would love to see a full release in the future :D

ok lemme tell u what i like about the game

1.The difficulty is at the right place where u die a couple times but then u get familiar with the controls and stuff and u start to do well

2.Art styke us epic it is pixelated but sometimes u forget that and u feel like the game is not pixelated idk how to explain that feeling

3.Health is at the right place u never feel like something has too much health or too low health everything is good

4.The skills u unlock feel rewarding because with the skill system u always will use all of ur skills

now lemme tell u what i dont like about the game

1.The basic attack is pretty much useless (for me at least) i never used it cuz its low damage and if ur moving slows firerate too soo yea maybe buff it?

2.I get that this is a demo but rn the paths feel all the same i took all the paths and yea didnt feel any difference

3.The ability that fires fireballs all over the tiles (hits u also) is way too fast in my opinion i couldnt dodge any of the fireballs coming my way

That is all i rly like this game and maybe i have more likes and dislikes i didnt mention if i remember any i will reply with extra details :D